Kammy is a system for loading patches to lv2 (PlayStation 3's Game OS) froma user application, using PSGroove or any other implementation of theexploit that adds the peek/poke syscalls. Kammy was inspired by Treeki'sNintendo Wii game patching system, Kamek.
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Building
Building Kammy requires PSL1GHTinstalled to build. This includes needing one of the supported PS3 GCCtoolchains. Besides PSL1GHT, you will need the following utilities:
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- xxd: Creating patch bin files requires the xxd tool to be installed.
- dd: Also required for building the patch bin files.
- calc: Yet another requirement for building the patch bin files.Homepage.
With these dependencies installed, you can build Kammy by simply cd'ing tothe loader directory and running:
Usage
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Kammy must be used with a payload that supports poke/peek. This includesPSGroove and most of its forks - including my own - among others. To apply aKammy patch, a loader application must be started on the PS3. This isusually done from XMB from an installed package, or from USB using myPSGroove fork's apploader payload (or PL3's payload_dev).
Ethernet Debug Example
The example loader included in Kammy installs a hook into lv2 that sendsdebug messages over the ethernet cable of the PS3. This is useful forgetting data from the PS3 and lv2 (you get crash reports, and some info fromdifferent apps). It's also a useful way of seeing printfs from anyapplications you write and test, including ones built with PSL1GHT.
This setup has three requirements to work properly:
- Your PS3 must be connected to a router by ethernet cable.Wireless must be disabled in the PS3 network settings.
- The PC that you're retrieving the info with must be connected to thesame router as the PS3. Alternatively you can connect the PS3's cabledirectly into your computer to get the output.
- Your PC must have the socat program installed, so you can run thefollowing command:
A ready-to-run pre-compiled ethernet debug loader is provided in theDownloads Section.
Customizing
Kammy is made up of three main components:
- lv2: This folder contains the lv2 patches to be built. See the ethdebugpatch for an example. It is up to the patch to apply any hooks it needs tolv2.
- libkammy: This is the basic library that handles the loading of Kammypatches. Altering it should not be necessary.
- loader: This folder contains an example that shows how to use libkammy toload kammy and another patch bin from the lv2 folder.
Notes
Internally, Kammy obliderates syscall 11, so try not to run it withpayloads that provide that syscall. Brother printer hl 2040 driver download.
Homebrew tool loading patches on to LV2 allowing dynamic recompiler code support on PS3 GameOS.
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The tool make possible running JIT code on GameOS PS3 by loading patches to lv2, using peek | poke lv2 calls based in some codes from libkammy stuff on 3.41, right now just work on cfw 4.21 DEX or CEX, it need to be ported to others CFW.
Rescuepro deluxe download crack. It can be ported too to work on MFW (implementation on lv2_kernel.self, see bugs)
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if anyone need help with porting to MFW (LV2_KERNEL) like cfw ps3ita or Rebug so have dynarec support patched without any pkg or lv2 patcher, just try to send me a pm or email.
Just run the tool, it will beep and leave a log in /dev_hdd0/APP.log.
Actually the tool make a .log (/dev_hdd0/APP.log) with some info if there are errors with the patches, i made this right now because this can help a lot in the porting process as right now just work on 4.21 dex and the patches when are wrong can actually make appear a black screen so again this can speed up the porting.
Bugs known:
.- Cannot install pkgs, error 0x80029F0A , because this is recommended right now to use this only when is needed (Before running any emulator for example) and if you have previusly installed what do you need later.
Building requires PS3 SDK right now, included are some batch stuff to help in the compile stuff by using MSYS properly installed.
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Right now it can support any cfw just need rights offsets to work good, by now just use lv1 poke to patchlv2 protection and later it use hv call lv1_write_htab_entry (so it install hvsc redirect to call hvcalls)to apply execution permissions on high area of lv2 0x700000 so we can put executable piece of code right there and apply the right patches that make possible running dynamic recompilers code on PS3 GameOS LV2.
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It can work too again by patching lv2_kernel just need to relocate the htab payload address and apply permissions by modifying lv2_kernel.self segments page or in a more easy way by relocating branches of htab_payload to fit it in other space with good execution access known on lv2.
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This SOFTWARE is not licensed, approved or endorsed by 'Sony Computer Entertainment, Inc.' (SCEI), SNEI,SEN or any other party.